iteration

iteration

void setup() {
size(600, 600);
smooth();
}

void draw() {
for (int i = 0; i < 30; i ++) {
ellipse(i*20, 20, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20, 20, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*40,40, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20, 40, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,60, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,80, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,100, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,120, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,140, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,160, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,180, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,200, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,220, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,240, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,260, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,280, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,300, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,320, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,340, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,360, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,380, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,400, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,420, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,440, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,460, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,480, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,500, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,520, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,540, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,560, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,580, 20, 20);
}
for (int i = 0; i < 30; i ++) {
ellipse(i*20,600, 20, 20);
} }

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