Monthly Archives: September 2016

digital landscape

int counter; int interval = 10000; float a; float b; float t; float n; float np; float tp; float f; float h; float LA; float R; float C; float E; float x; float y; float z; float w; float m; … Continue reading

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in class animate

int counter; int interval = 100; float a; float b; float x; void setup() { size(300, 400); smooth(); a = 100; b = 186; x = 1; } void draw() { counter ++; fill(255); fill (255,14,50); ellipse(width/2, height/2, 200, 300); … Continue reading

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iteration

void setup() { size(600, 600); smooth(); } void draw() { for (int i = 0; i < 30; i ++) { ellipse(i*20, 20, 20, 20); } for (int i = 0; i < 30; i ++) { ellipse(i*20, 20, 20, … Continue reading

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Problems fixed

float s; void setup () { background(255); size(1920, 1080); smooth(); } void draw() { background (255); ellipseMode(CENTER); rectMode(CENTER); stroke(0); fill(175); rect(mouseX, mouseY, 20, 100); stroke(0); fill(255); ellipse(mouseX, mouseY-30, 60, 60); fill(mouseX, 0, mouseY); ellipse(mouseX-19, mouseY-30, 16, 32); ellipse(mouseX+19, mouseY-30, 16, … Continue reading

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girl with a pearl earing

void setup () { size(720,540); background(255); } void draw () { } void mouseDragged () { fill(227,169,58); rect(mouseX,mouseY,0,10); } void keyPressed () { fill(31,81,241); rect(mouseX,mouseY,20,30); }

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ball animation

http://syncsketch.com/playground/79f2a6cd65ef46c893a950978c42623e#103507  

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